API (v2.0.0) - Giro3D
    Preparing search index...

    Interface PickObjectsAtOptions

    Options for picking objects from the Giro3D Instance.

    interface PickObjectsAtOptions {
        filter?: PickFilterCallback;
        gpuPicking?: boolean;
        limit?: number;
        pickFeatures?: boolean;
        radius?: number;
        raycaster?: Raycaster;
        sortByDistance?: boolean;
        where?: (
            | string
            | Object3D<Object3DEventMap>
            | Entity<EntityEventMap, EntityUserData>
        )[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    Filter on the picked results

    gpuPicking?: boolean

    If disabled, picking will using CPU raycasting when possible (rather than GPU picking). Main differences between CPU raycasting and GPU picking:

    • CPU raycasting is generally much faster to execute and does not require blocking the thread to wait for the GPU queue to complete.

    Disadvantages:

    • CPU raycasting might give less accurate results in some specific cases,
    • CPU raycasting might not return complete information, only the picked point coordinates.
    • CPU raycasting does not ignore transparent pixels, whereas GPU picking does. It might be a disadvantage or advantage depending on the use case.
    false
    
    limit?: number

    Maximum number of objects to return.

    Infinity
    
    pickFeatures?: boolean

    Indicates if features information are also retrieved from the picked object. On complex objects, this may be slow, and therefore is disabled by default.

    false
    
    radius?: number

    Radius (in pixels) for picking (default 0).

    Picking will happen in a circle centered on the coordinates provided. Radius is the radius of this circle, in pixels.

    This is honored by all native Giro3D picking methods, but may not be honored by customized picking methods.

    0
    
    raycaster?: Raycaster

    The optional raycaster to use for raycast-based picking. This is mostly useful in the case of point clouds to fine tune the raycaster parameters, depending on the caracteristics of the dataset (i.e size, shape, point density).

    new Raycaster()
    
    sortByDistance?: boolean

    Indicates if the results should be sorted by distance, as Three.js raycasting does. This prevents the limit option to be fully used as it is applied after sorting, thus it may be slow and is disabled by default.

    false
    
    where?: (
        | string
        | Object3D<Object3DEventMap>
        | Entity<EntityEventMap, EntityUserData>
    )[]

    List of entities to pick from. If not provided, will pick from all the objects in the scene. Strings consist in the IDs of the object.