API (v2.0.0) - Giro3D
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    Interface ElevationLayerOptions

    interface ElevationLayerOptions {
        backgroundColor?: ColorRepresentation;
        colorMap?: ColorMap;
        computeMinMax?: boolean;
        extent?: Extent;
        interpretation?: Interpretation;
        magFilter?: MagnificationTextureFilter;
        minFilter?: MinificationTextureFilter;
        minmax?: ElevationRange;
        name?: string;
        noDataOptions?: NoDataOptions;
        preloadImages?: boolean;
        resolutionFactor?: number;
        showEmptyTextures?: boolean;
        showTileBorders?: boolean;
        source: ImageSource;
    }

    Hierarchy (View Summary)

    Index

    Properties

    backgroundColor?: ColorRepresentation

    The optional background color of the layer.

    colorMap?: ColorMap

    The optional color map to use.

    computeMinMax?: boolean

    Enables min/max computation of source images. Mainly used for elevation data.

    extent?: Extent

    The optional extent to use for this layer. If none is provided, then the extent from the source is used instead. The layer will not be visible outside this extent.

    interpretation?: Interpretation

    How to interpret the pixel data of the source.

    magFilter?: MagnificationTextureFilter

    The optional texture filter for magnification.

    Generally bilinear filtering, but some sources might provide different defaults.
    
    minFilter?: MinificationTextureFilter

    The optional texture filter for minification.

    Generally bilinear filtering, but some sources might provide different defaults.
    

    The minimal/maximal elevation values of this layer. If unspecified, the layer will attempt to compute an approximation using downsampled data.

    name?: string

    An optional name for this layer.

    noDataOptions?: NoDataOptions

    How to treat no-data values.

    preloadImages?: boolean

    Enables or disable preloading of low resolution fallback images. Those fallback images are used when no data is available yet on a particular region of the layer.

    resolutionFactor?: number

    The resolution factor applied to textures generated by this layer, compared to the pixel size of the targets. Default is 1. A value greater than one will create textures with a higher resolution than what is asked by the targets. For example, if a map tile has a texture size of 256*256, and a layer has a resolution factor of 2, the generated textures will have a size of 512*512 pixels.

    showEmptyTextures?: boolean

    Displays empty textures as colored rectangles.

    showTileBorders?: boolean

    Displays the border of source images.

    source: ImageSource

    The source of the layer.