OptionaldrapingOptionalextrusionIf set, this will cause 2D features to be extruded of the corresponding amount. If a single value is given, it will be used for all the vertices of every feature. If an array is given, each extruded vertex will use the corresponding value. If a callback is given, it allows to extrude each feature individually.
OptionallineAn optional material generator for lines.
OptionalminThe minimum tile LOD (level of detail) to display the features. If zero, then features are always displayed, since root tiles have LOD zero.
OptionalpointAn optional material generator for points.
OptionalshadedAn optional material generator for shaded surfaces.
The data source.
OptionalstyleAn style or a callback returning a style to style the individual features. If an object is used, the informations it contains will be used to style every feature the same way. If a function is provided, it will be called with the feature. This allows to individually style each feature.
OptionalunshadedAn optional material generator for unshaded surfaces.
How is draping computed for each feature.