API (v2.0.0) - Giro3D
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    Interface RenderToBufferOptions

    interface RenderToBufferOptions {
        camera: Camera;
        clearColor?: ColorRepresentation;
        datatype?: TextureDataType;
        scene: Object3D;
        zone?: RenderToBufferZone;
    }
    Index

    Properties

    camera: Camera

    The camera to render.

    clearColor?: ColorRepresentation

    The clear color to apply before rendering.

    datatype?: TextureDataType

    The type of pixels in the buffer.

    UnsignedByteType.

    scene: Object3D

    The scene to render.

    partial zone to render. If undefined, the whole viewport is used.