Interface for meshes that represent a single OpenLayers Geometry.
A Read-only string to check this object type.
this
This can be used to find a specific type of Object3D in a scene. Sub-classes will update this value.
Object3D
An object that can be used to store custom data about the Object3D.
It should not hold references to functions as these will not be cloned.
{}
Sets the opacity of the mesh. This opacity is combined with the opacity of the material.
Disposes the resources owned by this mesh.
Interface for meshes that represent a single OpenLayers Geometry.