Illustrates how textures are allocated when layers have a lot of empty areas.

100% © Métropole Grand Lyon

Tiles in red do not contain any allocated texture because the layer only produces transparent pixels for this area.

index.js
import { MapControls } from 'three/examples/jsm/controls/MapControls.js';

import Extent from '@giro3d/giro3d/core/geographic/Extent.js';
import CogSource from '@giro3d/giro3d/sources/CogSource.js';
import Instance from '@giro3d/giro3d/core/Instance.js';
import ColorLayer from '@giro3d/giro3d/core/layer/ColorLayer.js';
import Map from '@giro3d/giro3d/entities/Map.js';
import Inspector from '@giro3d/giro3d/gui/Inspector.js';
import Interpretation from '@giro3d/giro3d/core/layer/Interpretation.js';

// Define projection that we will use (taken from https://epsg.io/26910, Proj4js section)
Instance.registerCRS(
    'EPSG:26910',
    '+proj=utm +zone=10 +ellps=GRS80 +towgs84=0,0,0,0,0,0,0 +units=m +no_defs +type=crs',
);

const extent = new Extent('EPSG:26910', 532622, 569790, 5114416, 5137240);

const center = extent.centerAsVector3();

// `viewerDiv` will contain Giro3D' rendering area (the canvas element)
const viewerDiv = document.getElementById('viewerDiv');

// Instantiate Giro3D
const instance = new Instance(viewerDiv, {
    crs: extent.crs(),
    renderer: {
        clearColor: 'gray',
    },
});

// Instantiate the camera
instance.camera.camera3D.position.set(center.x, center.y - 1, 50000);

// Instantiate the controls
const controls = new MapControls(instance.camera.camera3D, instance.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.2;
controls.target.set(center.x, center.y, center.z);
instance.useTHREEControls(controls);

// Use an elevation COG with nodata values
const source = new CogSource({
    // https://pubs.er.usgs.gov/publication/ds904
    url: 'https://3d.oslandia.com/dem/msh2009dem.tif',
    crs: extent.crs(),
});

const map = new Map('map', {
    extent,
    doubleSided: true,
    showOutline: true,
});

instance.add(map);

const min = 227;
const max = 2538;

const layer = new ColorLayer({
    source,
    showEmptyTextures: true,
    interpretation: Interpretation.CompressTo8Bit(min, max),
});

map.addLayer(layer);

// Attach the inspector
Inspector.attach(document.getElementById('panelDiv'), instance);
index.html
<!doctype html>
<html lang="en">
    <head>
        <title>Sparse layers</title>
        <meta charset="UTF-8" />
        <meta name="name" content="sparse_layers" />
        <meta name="description" content="Illustrates how textures are allocated when layers have a lot of empty areas." />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />

        <link rel="icon" href="https://giro3d.org/images/favicon.svg" />
        <link href="https://giro3d.org/assets/bootstrap-custom.css" rel="stylesheet" />
        <script src="https://giro3d.org/assets/bootstrap.bundle.min.js"></script>
        <link
            rel="stylesheet"
            type="text/css"
            href="https://giro3d.org/latest/css/example.css"
        />

        
    </head>

    <body>
        <div id="viewerDiv" class="m-0 p-0 w-100 h-100"></div>
        <div id="panelDiv" class="position-absolute top-0 start-0 mh-100 overflow-auto"></div>

        

        <script type="module" src="index.js"></script>
        <script>
            /* activate popovers */
            const popoverTriggerList = [].slice.call(
                document.querySelectorAll('[data-bs-toggle="popover"]'),
            );
            popoverTriggerList.map(
                // bootstrap is used as script in the template, disable warning about undef
                // eslint-disable-next-line no-undef
                popoverTriggerEl =>
                    new bootstrap.Popover(popoverTriggerEl, {
                        trigger: 'hover',
                        placement: 'left',
                        content: document.getElementById(
                            popoverTriggerEl.getAttribute('data-bs-content'),
                        ).innerHTML,
                        html: true,
                    }),
            );
        </script>
    </body>
</html>
package.json
{
    "name": "sparse_layers",
    "dependencies": {
        "@giro3d/giro3d": "0.37.3"
    },
    "devDependencies": {
        "vite": "^3.2.3"
    },
    "scripts": {
        "start": "vite",
        "build": "vite build"
    }
}