Constructors
constructor
- new Frustum(p0?, p1?, p2?, p3?, p4?, p5?): Frustum
Properties
planes
Methods
clone
- clone(): this
Returns this
containsPoint
- containsPoint(point): boolean
Returns boolean
copy
- copy(frustum): this
Returns this
intersectsBox
- intersectsBox(box): boolean
Returns boolean
intersectsObject
- intersectsObject(object): boolean
Returns boolean
intersectsSphere
- intersectsSphere(sphere): boolean
Returns boolean
intersectsSprite
- intersectsSprite(sprite): boolean
Returns boolean
set
- set(p0, p1, p2, p3, p4, p5): Frustum
setFromProjectionMatrix
- setFromProjectionMatrix(m, coordinateSystem?): this
Returns this
Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.