Constructors
constructor
- new WebGLBindingStates(gl, attributes): WebGLBindingStates
Methods
disableUnusedAttributes
- disableUnusedAttributes(): void
Returns void
dispose
- dispose(): void
Returns void
enableAttribute
- enableAttribute(attribute): void
Returns void
initAttributes
- initAttributes(): void
Returns void
releaseStatesOfGeometry
- releaseStatesOfGeometry(): void
Returns void
releaseStatesOfProgram
- releaseStatesOfProgram(): void
Returns void
reset
- reset(): void
Returns void
resetDefaultState
- resetDefaultState(): void
Returns void
setup
- setup(object, material, program, geometry, index): void
Returns void