getMaxAnisotropy
getMaxAnisotropy: (() => number)
getMaxPrecision
getMaxPrecision: ((precision: string) => string)
Readonly
isWebGL2
isWebGL2: boolean
logarithmicDepthBuffer
logarithmicDepthBuffer: boolean
maxAttributes
maxAttributes: number
maxCubemapSize
maxCubemapSize: number
maxFragmentUniforms
maxFragmentUniforms: number
maxSamples
maxSamples: number
maxTextures
maxTextures: number
maxTextureSize
maxTextureSize: number
maxVaryings
maxVaryings: number
maxVertexTextures
maxVertexTextures: number
maxVertexUniforms
maxVertexUniforms: number
precision
precision: string
reverseDepthBuffer
reverseDepthBuffer: boolean
textureFormatReadable
textureFormatReadable: ((textureFormat: PixelFormat) => boolean) textureTypeReadable
vertexTextures
vertexTextures: boolean