Constructors

Properties

getMaxAnisotropy: (() => number)
getMaxPrecision: ((precision: string) => string)
isWebGL2: boolean
logarithmicDepthBuffer: boolean
maxAttributes: number
maxCubemapSize: number
maxFragmentUniforms: number
maxSamples: number
maxTextures: number
maxTextureSize: number
maxVaryings: number
maxVertexTextures: number
maxVertexUniforms: number
precision: string
reverseDepthBuffer: boolean
textureFormatReadable: ((textureFormat: PixelFormat) => boolean)
textureTypeReadable: ((textureType: TextureDataType) => boolean)
vertexTextures: boolean