Optional
filterFilter on the picked results
Optional
gpuIf disabled, picking will using CPU raycasting when possible (rather than GPU picking). Main differences between CPU raycasting and GPU picking:
Disadvantages:
Optional
limitMaximum number of objects to return.
Optional
radiusRadius (in pixels) for picking (default 0).
Picking will happen in a circle centered on the coordinates provided. Radius is the radius of this circle, in pixels.
This is honored by all native Giro3D picking methods, but may not be honored by customized picking methods.
Pick options.