Optional
filterFilter on the picked results
Optional
gpuIf disabled, picking will using CPU raycasting when possible (rather than GPU picking). Main differences between CPU raycasting and GPU picking:
Disadvantages:
Optional
limitMaximum number of objects to return.
Optional
radiusRadius (in pixels) for picking (default 0).
Picking will happen in a circle centered on the coordinates provided. Radius is the radius of this circle, in pixels.
This is honored by all native Giro3D picking methods, but may not be honored by customized picking methods.
Optional
raycasterThe optional raycaster to use for raycast-based picking. This is mostly useful in the case of point clouds to fine tune the raycaster parameters, depending on the caracteristics of the dataset (i.e size, shape, point density).
Pick options.