Optionalanisotropy
anisotropy?: number
OptionalcolorSpace
colorSpace?: string
Optionalcount
count?: number
OptionaldepthBuffer
depthBuffer?: boolean
OptionaldepthTexture
Optionalformat
format?: number
OptionalgenerateMipmaps
generateMipmaps?: boolean
OptionalinternalFormat
OptionalmagFilter
OptionalminFilter
OptionalresolveDepthBuffer
resolveDepthBuffer?: boolean
OptionalresolveStencilBuffer
resolveStencilBuffer?: boolean
Optionalsamples
samples?: number
OptionalstencilBuffer
stencilBuffer?: boolean
Optionaltype
OptionalwrapS
OptionalwrapT
Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.