ambient
ambient: number[]
directional
directional: any[]
directionalShadow
directionalShadow: any[]
directionalShadowMap
directionalShadowMap: any[]
directionalShadowMatrix
directionalShadowMatrix: any[]
hash
hash: {
directionalLength: number;
hemiLength: number;
numDirectionalShadows: number;
numLightProbes: number;
numPointShadows: number;
numSpotMaps: number;
numSpotShadows: number;
pointLength: number;
rectAreaLength: number;
spotLength: number;
}
hemi
hemi: any[]
numLightProbes
numLightProbes: number
numSpotLightShadowsWithMaps
numSpotLightShadowsWithMaps: number
point
point: any[]
pointShadow
pointShadow: any[]
pointShadowMap
pointShadowMap: any[]
pointShadowMatrix
pointShadowMatrix: any[]
probe
probe: any[]
rectArea
rectArea: any[]
spot
spot: any[]
spotShadow
spotShadow: any[]
spotShadowMap
spotShadowMap: any[]
spotShadowMatrix
spotShadowMatrix: any[]
version
version: number