This constructor creates a new CubicBezierCurve3.
This value determines the amount of divisions when calculating the cumulative segment lengths of a Curve via .getLengths. To ensure precision when using methods like .getSpacedPoints, it is recommended to increase .arcLengthDivisions if the Curve is very large.
200
Expects a Integer
Readonly
isRead-only flag to check if a given object is of type CubicBezierCurve3.
This is a constant value
true
Readonly
typeA Read-only string to check if this
object type.
Sub-classes will update this value.
CubicBezierCurve3
The starting point.
new THREE.Vector3()
.
The first control point.
new THREE.Vector3()
.
The second control point.
new THREE.Vector3()
.
The ending point.
new THREE.Vector3()
.
Generates the Frenet Frames
Expects a Integer
Optional
closed: booleanRequires a Curve definition in 3D space Used in geometries like TubeGeometry or ExtrudeGeometry.
Copies another Curve object to this instance.
Get total Curve arc length.
Returns a vector for a given position on the curve.
A position on the curve. Must be in the range [ 0, 1 ]
. Expects a Float
Optional
optionalTarget: Vector3If specified, the result will be copied into this Vector, otherwise a new Vector will be created. Default new T
.
Returns a unit vector tangent at t
A position on the curve. Must be in the range [ 0, 1 ]
. Expects a Float
Optional
optionalTarget: Vector3If specified, the result will be copied into this Vector, otherwise a new Vector will be created.
If the derived Curve does not implement its tangent derivation, two points a small delta apart will be used to find its gradient which seems to give a reasonable approximation.
Given u in the range [ 0, 1 ]
,
Expects a Float
Expects a Float
t
also in the range [ 0, 1 ]
. Expects a Float
.
u
and t
can then be used to give you points which are equidistant from the ends of the curve, using .getPoint.
Create a smooth 3D cubic bezier curve, defined by a start point, endpoint and two control points.
Example
See