Optional
parameters: MeshStandardMaterialParametersEnables alpha hashed transparency, an alternative to .transparent or .alphaTest. The material will not be rendered if opacity is lower than a random threshold. Randomization introduces some grain or noise, but approximates alpha blending without the associated problems of sorting. Using TAARenderPass can reduce the resulting noise.
null
Sets the alpha value to be used when running an alpha test. Default is 0.
0
Enables alpha to coverage. Can only be used with MSAA-enabled rendering contexts.
false
null
1
Represents the alpha value of the constant blend color. This property has only an effect when using custom blending with ConstantAlphaFactor or OneMinusConstantAlphaFactor.
0
Represent the RGB values of the constant blend color. This property has only an effect when using custom blending with ConstantColorFactor or OneMinusConstantColorFactor.
0x000000
Blending destination. It's one of the blending mode constants defined in Three.js. Default is OneMinusSrcAlphaFactor.
THREE.OneMinusSrcAlphaFactor
The tranparency of the .blendDst. Default is null.
null
Blending equation to use when applying blending. It's one of the constants defined in Three.js. Default is AddEquation.
THREE.AddEquation
The tranparency of the .blendEquation. Default is null.
null
Blending source. It's one of the blending mode constants defined in Three.js. Default is SrcAlphaFactor.
THREE.SrcAlphaFactor
The tranparency of the .blendSrc. Default is null.
null
Which blending to use when displaying objects with this material. Default is NormalBlending.
THREE.NormalBlending
null
1
Changes the behavior of clipping planes so that only their intersection is clipped, rather than their union. Default is false.
false
Defines whether to clip shadows according to the clipping planes specified on this material. Default is false.
false
User-defined clipping planes specified as THREE.Plane objects in world space. These planes apply to the objects this material is attached to. Points in space whose signed distance to the plane is negative are clipped (not rendered). See the WebGL / clipping /intersection example. Default is null.
null
new THREE.Color( 0xffffff )
Whether to render the material's color. This can be used in conjunction with a mesh's .renderOrder property to create invisible objects that occlude other objects. Default is true.
true
{ 'STANDARD': '' }
Which depth function to use. Default is LessEqualDepth. See the depth mode constants for all possible values.
THREE.LessEqualDepth
Whether to have depth test enabled when rendering this material. When the depth test is disabled, the depth write will also be implicitly disabled.
true
Whether rendering this material has any effect on the depth buffer. Default is true. When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts.
true
0
null
1
Whether to apply dithering to the color to remove the appearance of banding. Default is false.
false
new THREE.Color( 0x000000 )
1
null
null
1
Define whether the material is rendered with flat shading. Default is false.
false
Whether the material is affected by fog. Default is true.
fog
false
Unique number of this material instance.
Readonly
isRead-only flag to check if a given object is of type Material.
This is a constant value
true
Readonly
isRead-only flag to check if a given object is of type MeshStandardMaterial.
This is a constant value
true
null
1
null
0
null
Material name. Default is an empty string.
''
Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL. This property is automatically set to true when instancing a new material.
false
null
THREE.TangentSpaceNormalMap
new THREE.Vector2( 1, 1 )
Opacity. Default is 1.
1
Whether to use polygon offset. Default is false. This corresponds to the POLYGON_OFFSET_FILL WebGL feature.
false
Sets the polygon offset factor. Default is 0.
0
Sets the polygon offset units. Default is 0.
0
Override the renderer's default precision for this material. Can be "highp", "mediump" or "lowp". Defaults is null.
null
Whether to premultiply the alpha (transparency) value. See WebGL / Materials / Transparency for an example of the difference. Default is false.
false
1
null
Defines which of the face sides will cast shadows. Default is null. If null, the value is opposite that of side, above.
null
Defines which of the face sides will be rendered - front, back or both. Default is THREE.FrontSide. Other options are THREE.BackSide and THREE.DoubleSide.
{@link THREE.FrontSide}
Which stencil operation to perform when the comparison function returns false. Default is KeepStencilOp. See the stencil operation constants for all possible values.
THREE.KeepStencilOp
The stencil comparison function to use. Default is AlwaysStencilFunc. See stencil operation constants for all possible values.
THREE.AlwaysStencilFunc
The bit mask to use when comparing against the stencil buffer. Default is 0xFF.
0xff
The value to use when performing stencil comparisons or stencil operations. Default is 0.
0
Whether rendering this material has any effect on the stencil buffer. Default is false.
false
The bit mask to use when writing to the stencil buffer. Default is 0xFF.
0xff
Which stencil operation to perform when the comparison function returns true but the depth test fails. Default is KeepStencilOp. See the stencil operation constants for all possible values.
THREE.KeepStencilOp
Which stencil operation to perform when the comparison function returns true and the depth test passes. Default is KeepStencilOp. See the stencil operation constants for all possible values.
THREE.KeepStencilOp
Defines whether this material is tone mapped according to the renderer's toneMapping setting. It is ignored when rendering to a render target.
true
Defines whether this material is transparent. This has an effect on rendering as transparent objects need special treatment and are rendered after non-transparent objects. When set to true, the extent to which the material is transparent is controlled by setting it's .opacity property.
false
'MeshStandardMaterial'
An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned.
{}
UUID of this material instance. This gets automatically assigned, so this shouldn't be edited.
This starts at 0 and counts how many times .needsUpdate is set to true.
0
Defines whether vertex coloring is used. Default is false.
false
Defines whether this material is visible. Default is true.
true
false
'round'
'round'
1
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Copy the parameters from the passed material into this material.
Fire an event type.
This disposes the material. Textures of a material don't get disposed. These needs to be disposed by Texture.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
An optional callback that is executed immediately before the shader program is compiled. This function is called with the associated WebGL program parameters and renderer. Useful for the modification of built-in materials.
WebGL program parameters
WebGLRenderer context that is initializing the material
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Sets the properties based on the values.
A container with parameters.
Materials describe the appearance of objects. They are defined in a (mostly) renderer-independent way, so you don't have to rewrite materials if you decide to use a different renderer.