The actual data of a texture.
The type of this property depends on the texture that uses this instance.
Readonly
idReadonly
isFlag to check if a given object is of type Source.
This is a constant value
true
UUID of this object instance.
This gets automatically assigned and shouldn't be edited.
This starts at 0
and counts how many times .needsUpdate is set to true
.
Expects a Integer
0
Set this to true
to trigger a data upload to the GPU next time the Source is used.
Convert the data Source to three.js JSON Object/Scene format.
Optional
meta: string | {}Optional object containing metadata.
Represents the data Source of a texture.
See