Constructors
constructor
- new WebGLPrograms(renderer, cubemaps, extensions, capabilities, bindingStates, clipping): WebGLPrograms
Properties
programs
Methods
acquireProgram
- acquireProgram(parameters, cacheKey): WebGLProgram
getParameters
- getParameters(material, lights, shadows, scene, object): WebGLProgramParameters
getProgramCacheKey
- getProgramCacheKey(parameters): string
Returns string
getUniforms
- getUniforms(material): {
[uniform: string]: IUniform;
} Returns {
[uniform: string]: IUniform;
}
releaseProgram
- releaseProgram(program): void
Returns void