The radius of the EDL effect.
The intensity of the EDL effect.
Enables EDL (Eye Dome Lighting) effect for point clouds.
Enables inpainting (hole filling) effect for point clouds.
Enables Multisampling Antialiasing (MSAA) on post-processing.
Enables point cloud occlusion effect.
How much the difference of depth between two pixels contribute to the inpainting weight.
The number of inpainting steps.
Exposes rendering options for the current Giro3D instance.