The radius of the EDL effect.
1.5
The intensity of the EDL effect.
0.7
Enables EDL (Eye Dome Lighting) effect for point clouds.
false
Enables inpainting (hole filling) effect for point clouds.
false
Enables Multisampling Antialiasing (MSAA) on post-processing.
true
Enables point cloud occlusion effect.
false
How much the difference of depth between two pixels contribute to the inpainting weight.
0.5
The number of inpainting steps.
2
Exposes rendering options for the current Giro3D instance.