Events for nodes.

interface LayerNodeEventMap {
    added: {};
    childadded: {
        child: Object3D<Object3DEventMap>;
    };
    childremoved: {
        child: Object3D<Object3DEventMap>;
    };
    dispose: unknown;
    removed: {};
    visibility-changed: unknown;
}

Hierarchy (view full)

Properties

added: {}

Fires when the object has been added to its parent object.

childadded: {
    child: Object3D<Object3DEventMap>;
}

Fires when a new child object has been added.

childremoved: {
    child: Object3D<Object3DEventMap>;
}

Fires when a new child object has been removed.

dispose: unknown
removed: {}

Fires when the object has been removed from its parent object.

visibility-changed: unknown