Optional
animations
animations?: string[]
bottom
bottom: number
Optional
castShadow
castShadow?: boolean
Optional
children
children?: string[]
far
far: number
Optional
frustumCulled
frustumCulled?: boolean
left
left: number
Optional
material
material?: string | string[]
Optional
matrixAutoUpdate
matrixAutoUpdate?: boolean
Optional
name
name?: string
near
near: number
Optional
receiveShadow
receiveShadow?: boolean
Optional
renderOrder
renderOrder?: number
right
right: number
top
top: number
Optional
userData
userData?: Record<string, unknown>
Optional
view
view?: {
enabled: boolean;
fullHeight: number;
fullWidth: number;
height: number;
offsetX: number;
offsetY: number;
width: number;
}
Optional
visible
visible?: boolean
zoom
zoom: number