interface RenderItem {
    geometry: null | BufferGeometry<NormalBufferAttributes>;
    group: null | Group<Object3DEventMap>;
    groupOrder: number;
    id: number;
    material: Material;
    object: Object3D<Object3DEventMap>;
    program: WebGLProgram;
    renderOrder: number;
    z: number;
}

Properties

group: null | Group<Object3DEventMap>
groupOrder: number
id: number
material: Material
program: WebGLProgram
renderOrder: number
z: number