Class DrawingCollection

Entity for holding Drawing compatible with the DrawTool.

It simplifies managing such drawings, especially with picking.

Hierarchy

Implements

Constructors

  • Construct a DrawingCollection.

    Parameters

    • Optional id: string

      The unique identifier of this DrawingCollection

    • drawings: Drawing[] = []

      An optional list of objects to add to the collection

    Returns DrawingCollection

Properties

_distance: {
    max: number;
    min: number;
}

Type declaration

  • max: number
  • min: number
_instance: Instance
isDrawingCollection: boolean = true

Read-only flag to check if a given object is of type DrawingCollection.

isEntity: boolean = true

Read-only flag to check if a given object is of type Entity.

isEntity3D: boolean = true

Read-only flag to check if a given object is of type Entity3D.

isPickable: true = true
name: string
ready?: boolean
type: string

The name of the type of this object.

userData: EntityUserData

An object that can be used to store custom data about the Entity.

whenReady?: Promise<DrawingCollection>

Accessors

  • get children(): Drawing[]
  • Gets all children of this collection

    Returns Drawing[]

  • get clippingPlanes(): Plane[]
  • Gets or sets the clipping planes set on this entity. Default is null (no clipping planes).

    Note: custom entities must ensure that the materials and shaders used do support the clipping plane feature of three.js. Refer to the three.js documentation for more information.

    Returns Plane[]

  • set clippingPlanes(planes): void
  • Parameters

    • planes: Plane[]

    Returns void

  • get distance(): {
        max: number;
        min: number;
    }
  • Returns {
        max: number;
        min: number;
    }

    • max: number
    • min: number
  • get frozen(): boolean
  • Gets or sets the frozen status of this entity. A frozen entity is still visible but will not be updated automatically.

    Useful for debugging purposes.

    Returns boolean

  • set frozen(v): void
  • Parameters

    • v: boolean

    Returns void

  • get id(): string
  • Gets the unique identifier of this entity.

    Returns string

  • get loading(): boolean
  • Gets whether this entity is currently loading data.

    Returns boolean

  • get object3d(): Object3D<Object3DEventMap>
  • Returns the root object of this entity.

    Returns Object3D<Object3DEventMap>

  • get opacity(): number
  • Gets or sets the opacity of this entity.

    Returns number

  • set opacity(v): void
  • Parameters

    • v: number

    Returns void

  • get progress(): number
  • Gets the current loading progress (between 0 and 1). Note: This property is only meaningful if loading is true.

    Returns number

  • get renderOrder(): number
  • Gets or sets the render order of this entity.

    Returns number

  • set renderOrder(v): void
  • Parameters

    • v: number

    Returns void

  • get visible(): boolean
  • Gets or sets the visibility of this entity. A non-visible entity will not be automatically updated.

    Returns boolean

  • set visible(v): void
  • Parameters

    • v: boolean

    Returns void

Methods

  • Adds a drawing to this collection.

    A drawing can only be in one collection at a time.

    Parameters

    Returns void

  • Adds a listener to an event type.

    Type Parameters

    • T extends "frozen-property-changed" | "opacity-property-changed" | "visible-property-changed" | "clippingPlanes-property-changed" | "renderOrder-property-changed" | "drawing-added" | "drawing-removed"

    Parameters

    Returns void

  • Type Parameters

    • T extends string

    Parameters

    Returns void

  • Test whether this entity contains the given object.

    The object may be a component of the entity, or a 3D object.

    Parameters

    • obj: unknown

      The object to test.

    Returns boolean

    true if the entity contains the object.

  • Fire an event type.

    Type Parameters

    • T extends "frozen-property-changed" | "opacity-property-changed" | "visible-property-changed" | "clippingPlanes-property-changed" | "renderOrder-property-changed" | "drawing-added" | "drawing-removed"

    Parameters

    Returns void

  • Disposes of the object and all its children

    Returns void

  • Filters what objects need to be updated, based on updatedSources. The returned objects are then passed to preUpdate and postUpdate.

    Inherited classes should override shouldFullUpdate and shouldUpdate if they need to change this behavior.

    Parameters

    • updateSources: Set<unknown>

      Sources that triggered an update

    Returns Set<unknown>

    Set of objects to update

  • Returns an approximated bounding box of this entity in the scene.

    Returns Box3

    the resulting bounding box, or null if it could not be computed.

  • Attached layers expect to receive the visual representation of a layer (= THREE object with a material). So if a layer's update function don't process this kind of object, the layer must provide a getObjectToUpdateForAttachedLayers function that returns the correct object to update for attached layer from the objects returned by preUpdate.

    Parameters

    • obj: any

      the Mesh or the object containing a Mesh. These are the objects returned by preUpdate or update.

    Returns ObjectToUpdate

    an object passed to the update function of attached layers.

  • Checks if listener is added to an event type.

    Type Parameters

    • T extends "frozen-property-changed" | "opacity-property-changed" | "visible-property-changed" | "clippingPlanes-property-changed" | "renderOrder-property-changed" | "drawing-added" | "drawing-removed"

    Parameters

    Returns boolean

  • Type Parameters

    • T extends string

    Parameters

    Returns boolean

  • Returns true if this object belongs to this entity.

    Parameters

    • obj: unknown

      The object to test.

    Returns boolean

  • Applies entity-level setup on a new object.

    Note: this method should be called from the subclassed entity to notify the parent class that a new 3D object has just been created, so that it can be setup with entity-wide parameters.

    Parameters

    • obj: Object3D<Object3DEventMap>

      The object to prepare.

    Returns void

    Example

    // In the subclass
    const obj = new Object3D();

    // Notify the parent class
    this.onObjectCreated(obj);
  • Pick drawings from this collection.

    To correctly handle points rendered via CSS2DObject, their DOM element must:

    • have pointerEvents to none,
    • fill more or less their bounding box

    Parameters

    • canvasCoords: Vector2

      Coordinates on the rendering canvas

    • Optional options: PickOptions

      Options

    Returns DrawingPickResult[]

    Picked drawings (if any)

  • Method called after update.

    Parameters

    • context: Context

      the update context.

    • changeSources: Set<unknown>

      the objects that triggered an update step. This is useful to filter out unnecessary updates if no sources are relevant to this entity. For example, if one of the sources is a camera that moved during the previous frame, any entity that depends on the camera's field of view should be updated.

    Returns void

  • This method is called just before update() to filter and select which elements should be actually updated. For example, in the case of complex entities made of a hierarchy of elements, the entire hierarchy may not need to be updated.

    Use this method to optimize the update step by reducing the number of elements to process.

    Note: if this functions returns nothing, update() will not be called.

    Parameters

    • context: Context

      the update context.

    • changeSources: Set<unknown>

      the objects that triggered an update step. This is useful to filter out unnecessary updates if no sources are relevant to this entity. For example, if one of the sources is a camera that moved during the previous frame, any entity that depends on the camera's field of view should be updated.

    Returns unknown[]

    the elements to update during update().

  • Asynchronously preprocess the entity. This method may be overriden to perform any operation that must be done before the entity can be used in the scene, such as fetching metadata about a dataset, etc.

    Returns Promise<void>

    A promise that resolves when the entity is ready to be used.

  • Removes a drawing from this collection.

    Parameters

    • drawing: Drawing

      Object to remove

    Returns void

  • Removes a listener from an event type.

    Type Parameters

    • T extends "frozen-property-changed" | "opacity-property-changed" | "visible-property-changed" | "clippingPlanes-property-changed" | "renderOrder-property-changed" | "drawing-added" | "drawing-removed"

    Parameters

    Returns void

  • Type Parameters

    • T extends string

    Parameters

    Returns void

  • This method is called before update to check if the MainLoop should try to update this entity or not. For better performances, it should return false if the entity has no impact on the rendering (e.g. the element is not visible).

    The inherited child can completely ignore this value if it makes sense.

    Returns boolean

    true if should check for update

  • This method is called at the beginning of the update step to determine if we should do a full render of the object. This should be the case if, for instance, the source is the camera.

    You can override this depending on your needs. The inherited child should not ignore this value, it should do a boolean OR, e.g.: return super.shouldFullUpdate(updateSource) || this.contains(updateSource);

    Parameters

    • updateSource: unknown

      Source of change

    Returns boolean

    true if requires a full update of this object

  • This method is called at the beginning of the update step to determine if we should re-render updateSource. Not used when shouldFullUpdate returns true.

    You can override this depending on your needs. The inherited child should not ignore this value, it should do a boolean OR, e.g.: return super.shouldUpdate(updateSource) || this.contains(updateSource);

    Parameters

    • updateSource: unknown

      Source of change

    Returns boolean

    true if requires an update of updateSource

  • Traverses all objects in the hierarchy of this entity.

    Parameters

    • callback: ((arg0) => void)

      The callback.

        • (arg0): void
        • Parameters

          • arg0: Object3D<Object3DEventMap>

          Returns void

    • root: Object3D<Object3DEventMap> = undefined

      The traversal root. If undefined, the traversal starts at the root object of this entity.

    Returns void

  • Traverses all materials in the hierarchy of this entity.

    Parameters

    • callback: ((arg0) => void)

      The callback.

        • (arg0): void
        • Parameters

          • arg0: Material

          Returns void

    • root: Object3D<Object3DEventMap> = undefined

      The traversal root. If undefined, the traversal starts at the root object of this entity.

    Returns void

  • Traverses all meshes in the hierarchy of this entity.

    Parameters

    • callback: ((arg0) => void)

      The callback.

        • (arg0): void
        • Parameters

          • arg0: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

          Returns void

    • root: Object3D<Object3DEventMap> = undefined

      The raversal root. If undefined, the traversal starts at the root object of this entity.

    Returns void

  • Performs an update on an element of the entity.

    Note: this method will be called for each element returned by preUpdate().

    Parameters

    • context: Context

      the update context. This is the same object that the entity whose update() is being called.

    • element: unknown

      the element to update. This is one of the elements returned by preUpdate.

    Returns unknown[]

    New elements to update

  • Updates the clipping planes of all objects under this entity.

    Returns void

  • Updates the opacity of the entity. Note: this method can be overriden for custom implementations.

    Returns void

  • Updates the visibility of the entity. Note: this method can be overriden for custom implementations.

    Returns void

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