Optionalanimations
animations?: string[]
OptionalautoUpdate
autoUpdate?: boolean
OptionalcastShadow
castShadow?: boolean
Optionalchildren
children?: string[]
OptionalfrustumCulled
frustumCulled?: boolean
levels
levels: {
distance: number;
hysteresis: number;
object: string;
}[]
Optionalmaterial
material?: string | string[]
OptionalmatrixAutoUpdate
matrixAutoUpdate?: boolean
Optionalname
name?: string
OptionalreceiveShadow
receiveShadow?: boolean
OptionalrenderOrder
renderOrder?: number
OptionaluserData
userData?: Record<string, unknown>
Optionalvisible
visible?: boolean