Optional
animations
animations?: string[]
Optional
autoUpdate
autoUpdate?: boolean
Optional
castShadow
castShadow?: boolean
Optional
children
children?: string[]
Optional
frustumCulled
frustumCulled?: boolean
levels
levels: {
distance: number;
hysteresis: number;
object: string;
}[]
Optional
material
material?: string | string[]
Optional
matrixAutoUpdate
matrixAutoUpdate?: boolean
Optional
name
name?: string
Optional
receiveShadow
receiveShadow?: boolean
Optional
renderOrder
renderOrder?: number
Optional
userData
userData?: Record<string, unknown>
Optional
visible
visible?: boolean