Optionalanimations
animations?: string[]
OptionalcastShadow
castShadow?: boolean
Optionalchildren
children?: string[]
OptionalfrustumCulled
frustumCulled?: boolean
layers
layers: number
Optionalmaterial
material?: string | string[]
matrix
OptionalmatrixAutoUpdate
matrixAutoUpdate?: boolean
Optionalname
name?: string
OptionalreceiveShadow
receiveShadow?: boolean
OptionalrenderOrder
renderOrder?: number
type
type: string
up
OptionaluserData
userData?: Record<string, unknown>
uuid
uuid: string
Optionalvisible
visible?: boolean