OptionalalphaHash
alphaHash?: boolean
OptionalalphaTest
alphaTest?: number
OptionalalphaToCoverage
alphaToCoverage?: boolean
OptionalblendAlpha
blendAlpha?: number
OptionalblendDstAlpha
blendDstAlpha?: number
OptionalblendEquationAlpha
blendEquationAlpha?: number
OptionalblendSrc
blendSrc?:
| 200
| 201
| 202
| 203
| 204
| 205
| 206
| 207
| 208
| 209
| 211
| 212
| 213
| 214
| 210
OptionalblendSrcAlpha
blendSrcAlpha?: number
OptionalclipIntersection
clipIntersection?: boolean
Optionalclipping
clipping?: boolean
OptionalclipShadows
clipShadows?: boolean
OptionalcolorWrite
colorWrite?: boolean
Optionaldefines
defines?: any
OptionaldepthTest
depthTest?: boolean
OptionaldepthWrite
depthWrite?: boolean
Optionaldithering
dithering?: boolean
Optionalextensions
extensions?: {
clipCullDistance?: boolean;
multiDraw?: boolean;
}
Optionalfog
fog?: boolean
OptionalforceSinglePass
forceSinglePass?: boolean
OptionalfragmentShader
fragmentShader?: string
OptionalglslVersion
Optionallights
lights?: boolean
Optionallinewidth
linewidth?: number
Optionalname
name?: string
Optionalopacity
opacity?: number
OptionalpolygonOffset
polygonOffset?: boolean
OptionalpolygonOffsetFactor
polygonOffsetFactor?: number
OptionalpolygonOffsetUnits
polygonOffsetUnits?: number
Optionalprecision
precision?:
| null
| "highp"
| "mediump"
| "lowp"
OptionalpremultipliedAlpha
premultipliedAlpha?: boolean
OptionalstencilFuncMask
stencilFuncMask?: number
OptionalstencilRef
stencilRef?: number
OptionalstencilWrite
stencilWrite?: boolean
OptionalstencilWriteMask
stencilWriteMask?: number
OptionaltoneMapped
toneMapped?: boolean
Optionaltransparent
transparent?: boolean
Optionaluniforms
uniforms?: { [
uniform:
string]
: IUniform; } OptionaluniformsGroups
OptionaluserData
userData?: Record<string, any>
OptionalvertexColors
vertexColors?: boolean
OptionalvertexShader
vertexShader?: string
Optionalvisible
visible?: boolean
Optionalwireframe
wireframe?: boolean
OptionalwireframeLinewidth
wireframeLinewidth?: number