A class for generating a dodecahedron geometries.

Hierarchy (view full)

Constructors

  • Create a new instance of DodecahedronGeometry

    Parameters

    • Optionalradius: number

      Radius of the dodecahedron. Expects a Float. Default 1

    • Optionaldetail: number

      Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron. Expects a Integer. Default 0

    Returns DodecahedronGeometry

Properties

This hashmap has as id the name of the attribute to be set and as value the buffer to set it to. Rather than accessing this property directly, use .setAttribute and .getAttribute to access attributes of this geometry.

{}

boundingBox: null | Box3

Bounding box for the BufferGeometry, which can be calculated with .computeBoundingBox().

Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are null.

null

boundingSphere: null | Sphere

Bounding sphere for the BufferGeometry, which can be calculated with .computeBoundingSphere().

bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are null.

null

drawRange: {
    count: number;
    start: number;
}

Determines the part of the geometry to render. This should not be set directly, instead use .setDrawRange(...).

For non-indexed BufferGeometry, count is the number of vertices to render.

{ start: 0, count: Infinity }

groups: {
    count: number;
    materialIndex?: number;
    start: number;
}[]

Split the geometry into groups, each of which will be rendered in a separate WebGL draw call. This allows an array of materials to be used with the geometry.

Type declaration

  • count: number

    Specifies how many vertices (or indices) are included.

    Expects a Integer

  • OptionalmaterialIndex?: number

    Specifies the material array index to use.

    Expects a Integer

  • start: number

    Specifies the first element in this draw call – the first vertex for non-indexed geometry, otherwise the first triangle index.

    Expects a Integer

Every vertex and index must belong to exactly one group — groups must not share vertices or indices, and must not leave vertices or indices unused.

[]

id: number

Unique number for this BufferGeometry instance.

Expects a Integer

index: null | BufferAttribute

Allows for vertices to be re-used across multiple triangles; this is called using "indexed triangles". Each triangle is associated with the indices of three vertices. This attribute therefore stores the index of each vertex for each triangular face. If this attribute is not set, the renderer assumes that each three contiguous positions represent a single triangle.

null

isBufferGeometry

Read-only flag to check if a given object is of type BufferGeometry.

This is a constant value

true

morphAttributes: {
    [name: string]: (BufferAttribute | InterleavedBufferAttribute)[];
}

Hashmap of BufferAttributes holding details of the geometry's morph targets.

Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call .dispose(), and create a new instance of BufferGeometry.

{}

morphTargetsRelative: boolean

Used to control the morph target behavior; when set to true, the morph target data is treated as relative offsets, rather than as absolute positions/normals.

false

name: string

Optional name for this BufferGeometry instance.

''

parameters: {
    detail: number;
    indices: number[];
    radius: number;
    vertices: number[];
}

An object with a property for each of the constructor parameters.

Any modification after instantiation does not change the geometry.

type: string

A Read-only string to check if this object type.

Sub-classes will update this value.

DodecahedronGeometry

userData: Record<string, any>

An object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.

{}

uuid: string

UUID of this object instance.

This gets automatically assigned and shouldn't be edited.

Methods

  • Adds a group to this geometry

    Parameters

    • start: number
    • count: number
    • OptionalmaterialIndex: number

    Returns void

    the groups property for details.

  • Applies the matrix transform to the geometry.

    Parameters

    Returns this

  • Applies the rotation represented by the quaternion to the geometry.

    Parameters

    Returns this

  • Center the geometry based on the bounding box.

    Returns this

  • Clears all groups.

    Returns void

  • Creates a clone of this BufferGeometry

    Returns this

  • Computes bounding box of the geometry, updating .boundingBox attribute.

    Returns void

    Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are null.

  • Computes bounding sphere of the geometry, updating .boundingSphere attribute.

    Returns void

    bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are null.

  • Calculates and adds a tangent attribute to this geometry. The computation is only supported for indexed geometries and if position, normal, and uv attributes are defined

    Returns void

    When using a tangent space normal map, prefer the MikkTSpace algorithm provided by BufferGeometryUtils.computeMikkTSpaceTangents instead.

  • Computes vertex normals for the given vertex data. For indexed geometries, the method sets each vertex normal to be the average of the face normals of the faces that share that vertex. For non-indexed geometries, vertices are not shared, and the method sets each vertex normal to be the same as the face normal.

    Returns void

  • Deletes the attribute with the specified name.

    Parameters

    • name: string

    Returns this

  • Fire an event type.

    Type Parameters

    • T extends "dispose"

    Parameters

    • event: BaseEvent<T> & {
          dispose: {};
      }[T]

      The event that gets fired.

    Returns void

  • Frees the GPU-related resources allocated by this instance.

    Returns void

    Call this method whenever this instance is no longer used in your app.

  • Returns true if the attribute with the specified name exists.

    Parameters

    • name: string

    Returns boolean

  • Checks if listener is added to an event type.

    Type Parameters

    • T extends "dispose"

    Parameters

    Returns boolean

  • Type Parameters

    • T extends string

    Parameters

    Returns boolean

  • Rotates the geometry to face a point in space.

    Parameters

    • vector: Vector3

      A world vector to look at.

    Returns this

    This is typically done as a one time operation, and not during a loop.

  • Every normal vector in a geometry will have a magnitude of 1

    Returns void

    This will correct lighting on the geometry surfaces.

  • Rotate the geometry about the X axis. This is typically done as a one time operation, and not during a loop.

    Parameters

    • angle: number

      radians. Expects a Float

    Returns this

    Use Object3D.rotation for typical real-time mesh rotation.

  • Rotate the geometry about the Y axis.

    Parameters

    • angle: number

      radians. Expects a Float

    Returns this

    This is typically done as a one time operation, and not during a loop.

  • Rotate the geometry about the Z axis.

    Parameters

    • angle: number

      radians. Expects a Float

    Returns this

    This is typically done as a one time operation, and not during a loop.

  • Scale the geometry data.

    Parameters

    • x: number

      Expects a Float

    • y: number

      Expects a Float

    • z: number

      Expects a Float

    Returns this

    This is typically done as a one time operation, and not during a loop.

  • Sets an attribute to this geometry with the specified name.

    Type Parameters

    • K extends string

    Parameters

    Returns this

    Use this rather than the attributes property, because an internal hashmap of .attributes is maintained to speed up iterating over attributes.

  • Set the .drawRange property

    Parameters

    • start: number
    • count: number

      is the number of vertices or indices to render. Expects a Integer

    Returns void

    For non-indexed BufferGeometry, count is the number of vertices to render

  • Sets the attributes for this BufferGeometry from an array of points.

    Parameters

    Returns this

  • Translate the geometry.

    Parameters

    • x: number

      Expects a Float

    • y: number

      Expects a Float

    • z: number

      Expects a Float

    Returns this

    This is typically done as a one time operation, and not during a loop.