Create a new instance of IcosahedronGeometry
Optional
radius: numberExpects a Float
. Default 1
Optional
detail: numberSetting this to a value greater than 0 adds more vertices making it no longer an icosahedron.
When detail is greater than 1, it's effectively a sphere. Expects a Integer
. Default 0
This hashmap has as id the name of the attribute to be set and as value the buffer to set it to. Rather than accessing this property directly, use .setAttribute and .getAttribute to access attributes of this geometry.
Bounding box for the BufferGeometry, which can be calculated with .computeBoundingBox().
Bounding sphere for the BufferGeometry, which can be calculated with .computeBoundingSphere().
Determines the part of the geometry to render. This should not be set directly, instead use .setDrawRange(...).
For non-indexed BufferGeometry, count is the number of vertices to render.
Split the geometry into groups, each of which will be rendered in a separate WebGL draw call. This allows an array of materials to be used with the geometry.
Specifies how many vertices (or indices) are included.
Optional
materialSpecifies the material array index to use.
Specifies the first element in this draw call – the first vertex for non-indexed geometry, otherwise the first triangle index.
Unique number for this BufferGeometry instance.
Allows for vertices to be re-used across multiple triangles; this is called using "indexed triangles". Each triangle is associated with the indices of three vertices. This attribute therefore stores the index of each vertex for each triangular face. If this attribute is not set, the renderer assumes that each three contiguous positions represent a single triangle.
Readonly
isRead-only flag to check if a given object is of type BufferGeometry.
Hashmap of BufferAttributes holding details of the geometry's morph targets.
Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call .dispose(), and create a new instance of BufferGeometry.
Used to control the morph target behavior; when set to true, the morph target data is treated as relative offsets, rather than as absolute positions/normals.
Optional name for this BufferGeometry instance.
Readonly
parametersAn object with a property for each of the constructor parameters.
Readonly
typeA Read-only string to check if this
object type.
An object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.
UUID of this object instance.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Adds a group to this geometry
Optional
materialIndex: numberthe groups property for details.
Applies the matrix transform to the geometry.
Applies the rotation represented by the quaternion to the geometry.
Computes bounding box of the geometry, updating .boundingBox attribute.
Computes bounding sphere of the geometry, updating .boundingSphere attribute.
Computes vertex normals for the given vertex data. For indexed geometries, the method sets each vertex normal to be the average of the face normals of the faces that share that vertex. For non-indexed geometries, vertices are not shared, and the method sets each vertex normal to be the same as the face normal.
Copies another BufferGeometry to this BufferGeometry.
Deletes the attribute with the specified name.
Fire an event type.
Returns the attribute with the specified name.
Return the .index buffer.
Returns true if the attribute with the specified name exists.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Rotates the geometry to face a point in space.
A world vector to look at.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Rotate the geometry about the X axis. This is typically done as a one time operation, and not during a loop.
radians. Expects a Float
Use Object3D.rotation for typical real-time mesh rotation.
Sets an attribute to this geometry with the specified name.
Use this rather than the attributes property, because an internal hashmap of .attributes is maintained to speed up iterating over attributes.
Set the .drawRange property
is the number of vertices or indices to render. Expects a Integer
Set the .index buffer.
Convert the buffer geometry to three.js JSON Object/Scene format.
Return a non-index version of an indexed BufferGeometry.
A class for generating an icosahedron geometry.
See