Optional
enableCPUTerrainRequires enabled to be true
Computes the actual terrain mesh in CPU, in addition to GPU. Required to perform raycasting or collision detection with the map's surface, as well as elevation queries.
Disabling CPU terrain might improve performance and reduce memory usage.
Optional
enabledEnables terrain deformation. If true
, the surface of the map will be deformed to
match the elevation data. If false
or unset, the surface of the map will be flat.
Optional
stitchingRequires enabled to be true
.
Enables terrain stitching. Stitching allows the map to be perfectly watertight at the seams between tiles, even when the neighbouring tile have different sizes.
Disabling stitching might improve performance.
Options for geometric terrain rendering.